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I actually think they made this problem even worse in Twilight Princess. So at that point, collecting rupees is pointless. Eventually you'll upgrade to the biggest wallet but still won't have much stuff to buy and will spend most of the game with full pockets and nothing to really spend it on. In Zelda, you're encouraged to collect all these rupees, but then what happens? Your pockets are full and you can't carry anymore. Then another problem is that there's really not enough good stuff to buy.
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Some enemies will mess you up pretty good, but it hardly depletes your health at all, which is disappointing. My biggest gripe with Wind Waker is that enemies simply didn't do enough damage, which made it really hard to die in the game. I pretty much only have 3 problems with Wind Waker and otherwise think it's phenomenal. It's so stupid that so many people never played it all because of the graphics. I would say it's definitely one of the best. What I liked about Wind Waker's art was that it was very distinctive, had a certain charm, and everything stood out. The art looked great, but at the same time it definatly was catering to all the fanboys who wanted more "realism" (if you want more realism, go outside) in their game. I mean the items and boss encounters were great, but the story and characters couldn't really grab me at all. They were pretty unwieldly but they added to the s I was really dissapointed with Twilight Princess. I also liked how you could pick up enemy weapons and use them. I also liked how they had Medli and Makar go into dungeons with you and thought they could expand on that with other Zelda games. From the Great Sea's theme to the Bosses' Themes, each song really had character. However, I feel that the dungeons that you do go through are really well made, even if they are a bit easy. Also, the Triforce treasure hunting could have been less tedious and with more boss encounters. I really like the sailing it gives a aworthy feeling, but it does take quite some time to get from place to place. I really like cel-shading, and the graphics present a different end of the spectrum that allow for great detail in its own medium. For me it seems like the characters in Wind Waker emote really well and we can see their body language and facial expressions well, which helps us empathize with many of the great characters. I think that it just has the right charm and atmosphere that really makes an adventure, but also has the characters that can bring emotion and excitement into the story. I absolutely adore Wind Waker, for me it is my second favorite after A Link to the Past.
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